AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games on Unified Platform in Latin America Q3 2021
Discover the performance of the top 5 hybridcasual games in Latin America for Q3 2021, with insights on downloads, revenue, and active users.
In Q3 2021, Latin America's hybridcasual gaming market saw significant activity, with the top 5 games demonstrating varying trends in downloads, revenue, and active users. Here's a closer look at how these games performed, based on data from Sensor Tower.
Magic Tiles 3 from AMANOTES PTE LTD experienced a mixed quarter. Weekly revenue peaked at around $7.2K in early August, before gradually declining to $5.2K by the end of September. Downloads showed a strong initial increase, reaching over 654K in early September, but later tapered off to approximately 553K. Active users started at 3.9M in late June, peaked at 4.7M in early September, and then declined to 4.3M by the end of the quarter.
Tiles Hop EDM Rush Music Game, also by AMANOTES PTE LTD, maintained relatively stable weekly revenue, fluctuating around $2.9K to $3.3K throughout the quarter. Downloads showed a more dynamic pattern, with a notable increase from 488K in late June to a peak of 652K in mid-September. Active users followed a similar trend, starting at 5M in late June and reaching a peak of 5.4M in early July, before stabilizing around 4.9M by the end of September.
Soccer Superstar by Real Freestyle Soccer saw modest revenue, peaking at $139 in mid-July and ending at $126 by late September. Downloads were robust, with a peak of 600K in mid-July, but declined to 419K by the end of the quarter. Active users increased from 2M in late June to 2.6M by early September, before dropping slightly to 2.5M by the end of the period.
Super Bino Go:Adventure Jungle from 1SOFT had a steady performance. Weekly revenue remained low, peaking at $117 in early September. Downloads showed a consistent pattern, starting at 382K in late June and peaking at 489K in early September, before ending the quarter at 403K. Active users grew from 1.8M in late June to a peak of 2.1M in mid-September, before slightly declining to 1.9M by the end of September.
Tomb of the Mask by Playgendary Limited showed strong performance in terms of downloads and active users. Weekly revenue peaked at $5K in late June, but saw a gradual decline to $3.3K by the end of September. Downloads were highest in late June at 547K, with another peak of 520K in early September, before stabilizing around 420K. Active users remained strong, starting at 7.3M in late June and peaking at 7M in early September, before slightly declining to 6.6M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.